Agile Principles, Patterns, and Practices in C# by Robert C. Martin, Micah Martin

By Robert C. Martin, Micah Martin

With the award-winning ebook Agile software program improvement: rules, styles, and Practices, Robert C. Martin helped convey Agile ideas to tens of millions of Java and C++ programmers. Now .NET programmers have a definitive consultant to agile tools with this thoroughly up-to-date quantity from Robert C. Martin and Micah Martin, Agile rules, styles, and Practices in C#.

This ebook provides a chain of case experiences illustrating the basics of Agile improvement and Agile layout, and strikes fast from UML types to actual C# code. The introductory chapters lay out the fundamentals of the agile circulation, whereas the later chapters convey confirmed ideas in motion. The publication contains many resource code examples which are additionally on hand for obtain from the authors’ internet site.

Readers will come clear of this ebook understanding
* Agile ideas, and the fourteen practices of maximum Programming
* Spiking, splitting, pace, and making plans iterations and releases
* Test-driven improvement, test-first layout, and recognition testing
* Refactoring with unit testing
* Pair programming
* Agile layout and layout smells
* The 5 varieties of UML diagrams and the way to exploit them effectively
* Object-oriented package deal layout and layout patterns
* how you can positioned it all jointly for a real-world project

Whether you're a C# programmer or a visible uncomplicated or Java programmer studying C#, a software program improvement supervisor, or a company analyst, Agile ideas, styles, and Practices in C# is the 1st publication you'll want to learn to appreciate agile software program and the way it applies to programming within the .NET Framework.

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Sample text

The key to this success was the intense collaboration with the customer and a contract that governed that collaboration rather than trying to specify the details of scope and schedule for a fixed cost. Responding to Change over Following a Plan The ability to respond to change often determines the success or failure of a software project. When we build plans, we need to make sure that they are flexible and ready to adapt to changes in the business and technology. The course of a software project cannot be planned very far into the future.

Programming by intent immediately led me to an interesting design decision. The test makes no use of a Room class. The action of connecting one room to another communicates my intent. I don't seem to need a Room class to facilitate that communication. Instead, I can simply use integers to represent the rooms. This may seem counterintuitive to you. After all, this program may appear to you to be all about rooms, moving between rooms, finding out what rooms contain, and so on. Is the design implied by my intent flawed because it lacks a Room class?

First, what database do we use? Payroll needs to read from some kind of database. Must we write a fully functioning database before we can test the Payroll class? What data do we load into it? Second, how do we verify that the appropriate check got printed? We can't write an automated test that looks on the printer for a check and verifies the amount on it! [2] We can insert interfaces between all the collaborators of Payroll and create test stubs that implement these interfaces. [2] [Mackinnon2000] Figure 4-2 shows the structure.

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